I’ve destroyed well-equipped high level adventuring parties with a handful of kobolds (handful meaning 2-5).
Kobolds are amongst the masters of traps, ambushes, poisons and dirty tricks, since they know they can’t overpower most enemies unless they seriously outnumber them or have serious magic backing them.
The veteran players in my games fear Kobold nests, due to me using their strengths at subterfuge. To them, there is nothing scarier being able to hear a kobold and not see it… (well, maybe me using a dragon is scarier…)
Ya know Burnie, everyone here is at least neutral, with a large amount of evil. And they have beholders. This means that the fact they are asking is extremely generous of them, as their normal inclination would be just to kill you and take what they want.
That can still happen.
So, you want to do this the easy way, or the way that involves you and your people being petrified/ death ray’d/ disintegrated/ life drained… not to mention what the survivors of a nasty war are likely to do to you.
Well, they rather stating it than asking. The thing we don’t know though, is how many survivors and how many trogs are there. They still could be heavily outnumbered… Yet, they seem to be sure they won’t be rejected, but it might just be the attitude you need to handle fellow evils…
Well, even short-term tactically speaking, if worse comes to worst, the refugees duck, a single beholder spins in place for a few revolutions & then the trogs don’t even have them surrounded any more. Those who find themselves in the position of being surrounded have one great advantage; they can "spray & pray" in *any* direction…
😉
The refugee’s have the ‘firepower’, the Trogs have the numbers and knowing the terrain. This seems guaranteed for a M.A.D result. Both sides need to be careful
AlyxVixen–you speak truth. In the right hands, kobolds can be devastatingly effective. The classic essay "Tucker’s Kobolds" makes this abundantly clear.
Was speaking more of the kobolds as exemplified by Cap’n Fang et al in this comic–in that they are somewhat insane.
And now, I realize I’ve undermined my own argument, since no one can prepare adequately for something you can’t understand. 🙂
Does Neph have her sight back, or is she just hoping that steely gaze is pointed in the right direction?
Can’t be showing any weakness. Probably still blind.
She’s just trusting Wolf to point her correctly without being suspicious.
Ah, you’re right. I missed that casual hand on his arm, by which Wolf and Nephilia are probably exchanging a lot more information than it appears.
They’re a hell of a team.
– She’s not blind. Just can’t see with her eyes.
She can probably tell, by sound, where the trog is.
Burnie just got burned 😀
*shakes Magic 8-Ball* "Signs point to yes"
Clearly Wolf attended the same School Of Diplomacy as Arachne.
t!
I suspect Arachne was the teacher…
Careful, Wolf.
Especially since trogs have chameleon skills. They could quite probably be surrounded and not know it.
Have to admit I like Wolf’s snark, anyway.
Anyway…getting whupped by the goblins can’t be *nearly* as bad as kobolds thrashing you. Goblins are reasonably disciplined; hobgoblins even more so.
Getting beat by someone who may not even be aware they’re doing it?
;P
I’ve destroyed well-equipped high level adventuring parties with a handful of kobolds (handful meaning 2-5).
Kobolds are amongst the masters of traps, ambushes, poisons and dirty tricks, since they know they can’t overpower most enemies unless they seriously outnumber them or have serious magic backing them.
The veteran players in my games fear Kobold nests, due to me using their strengths at subterfuge. To them, there is nothing scarier being able to hear a kobold and not see it… (well, maybe me using a dragon is scarier…)
Ya know Burnie, everyone here is at least neutral, with a large amount of evil. And they have beholders. This means that the fact they are asking is extremely generous of them, as their normal inclination would be just to kill you and take what they want.
That can still happen.
So, you want to do this the easy way, or the way that involves you and your people being petrified/ death ray’d/ disintegrated/ life drained… not to mention what the survivors of a nasty war are likely to do to you.
Just saying. It’s your choice.
You are not wrong you know.
Well, they rather stating it than asking. The thing we don’t know though, is how many survivors and how many trogs are there. They still could be heavily outnumbered… Yet, they seem to be sure they won’t be rejected, but it might just be the attitude you need to handle fellow evils…
Well, even short-term tactically speaking, if worse comes to worst, the refugees duck, a single beholder spins in place for a few revolutions & then the trogs don’t even have them surrounded any more. Those who find themselves in the position of being surrounded have one great advantage; they can "spray & pray" in *any* direction…
😉
The refugee’s have the ‘firepower’, the Trogs have the numbers and knowing the terrain. This seems guaranteed for a M.A.D result. Both sides need to be careful
AlyxVixen–you speak truth. In the right hands, kobolds can be devastatingly effective. The classic essay "Tucker’s Kobolds" makes this abundantly clear.
Was speaking more of the kobolds as exemplified by Cap’n Fang et al in this comic–in that they are somewhat insane.
And now, I realize I’ve undermined my own argument, since no one can prepare adequately for something you can’t understand. 🙂