Why is that now?! It’s not fair to generalize it! I am, for example, absolutely thrustworthy! I would never decieve anyone! Well… maybe some nobles, the pretty and/or rich women, the husband/fiance/boyfriend said women, people I play card or dice with, my competitors, my enemies and the losers who would believe anything… But apart of these few exceptions, I am really honest and trustworthy!
The various types of elf are not hyphenated.
What he means is Cadugan is Half Wood Elf/Half Human, while Caelin is Half Wood Elf/Half High Elf. Not sure why Rich hyphenated those.
What I used to do before game play started was make the players roll a whole bunch of dice (of various types) & write the results down on a list. That way, when the characters had to make one of those kinds of skill checks or Saving rolls, I would just consult the list instead of having them roll at the time.
I would also have them write down a list of ability/skill bonuses/penalties for everything & when I combine the situational modifiers, then I can tell them what they *need* to know & no more than that.
Pretty much, it’s combat rolls & other rolls for obvious & immediate results that are made during game play. For everything else, I just go down the list of pre-game rolls (in the order that they were rolled) & judge it from there.
Something like when I want to make a ‘check’.
I make the check behind my screen and NOT let the players see the roll…
unless it’s a natural "1" or "20".
That way, the players can’t make their decisions based on whether their ‘check’ was a success.
for instance,
player A has their skill at 7+ (but I roll a 4)
player B has their skill at 17+ (and I roll a 19)
I tell player A they’re not sure if something’s in the room and player B the room is clear.
Result: the party spends 30 minutes (and a bit of magic) searching an empty room.
Aw, the structure of this strip is awesome. From the gradual push in (woods, full body, solo face), to the extended dialogue bubble over the final panel. Awesome.
And hilarious.
t!
Well, this is interesting. I’m here early.
Go with the ranger, they spend a lot of time in the woods so they know them best. NEVER trust a bard to give you directions.
Never trust a bard in general…
Why is that now?! It’s not fair to generalize it! I am, for example, absolutely thrustworthy! I would never decieve anyone! Well… maybe some nobles, the pretty and/or rich women, the husband/fiance/boyfriend said women, people I play card or dice with, my competitors, my enemies and the losers who would believe anything… But apart of these few exceptions, I am really honest and trustworthy!
Hey! I only got our group lost TWICE this last trip!
What does the adjective "half-wood" mean? (Unless mean something dirtier than I think you do!)
I think you mean "half wood-elf".
The various types of elf are not hyphenated.
What he means is Cadugan is Half Wood Elf/Half Human, while Caelin is Half Wood Elf/Half High Elf. Not sure why Rich hyphenated those.
Well played Lucas, we’ll played. Very good set up there.
Well, guess too many halves do not make one full 🙂
True…Too many halves makes one over-filled.
😀
Bunch of half-wits…
Half the elf seems to double up the problem…
Well… you can’t argue with elves.
Which is why they are arguing with each other, and Lucas is wisely staying out of it and cooking. *chuckle*
Moments like this are the reason dungeon masters should always roll the skill checks. Players shouldn’t know when they make mistakes.
What I used to do before game play started was make the players roll a whole bunch of dice (of various types) & write the results down on a list. That way, when the characters had to make one of those kinds of skill checks or Saving rolls, I would just consult the list instead of having them roll at the time.
I would also have them write down a list of ability/skill bonuses/penalties for everything & when I combine the situational modifiers, then I can tell them what they *need* to know & no more than that.
Pretty much, it’s combat rolls & other rolls for obvious & immediate results that are made during game play. For everything else, I just go down the list of pre-game rolls (in the order that they were rolled) & judge it from there.
Something like when I want to make a ‘check’.
I make the check behind my screen and NOT let the players see the roll…
unless it’s a natural "1" or "20".
That way, the players can’t make their decisions based on whether their ‘check’ was a success.
for instance,
player A has their skill at 7+ (but I roll a 4)
player B has their skill at 17+ (and I roll a 19)
I tell player A they’re not sure if something’s in the room and player B the room is clear.
Result: the party spends 30 minutes (and a bit of magic) searching an empty room.
Should have got elf insurance…
Aw, the structure of this strip is awesome. From the gradual push in (woods, full body, solo face), to the extended dialogue bubble over the final panel. Awesome.
And hilarious.
t!
What starts off as a narrative of Elf-esteem quickly turns to Elf-abuse.
Why *are* they heading back to Greyfort? Do they not know that the kingdom has been occupied?