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 Post subject: Great RPG Mash-ups!
PostPosted: Sat Nov 13, 2010 11:39 pm 
Costello
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Since BK and DM have played a number of games in their day, characters in YAFGC are drawn from different campaigns and different RPGs.

But have you ever run a game this way? Bringing in bits and pieces from multiple systems at once, or even grafting whole systems onto each other? (Note that this has even been done professionally - the Fusion system is a mash-up of the Hero system and Interlock.) I once ran a post-apocalypse far-future science-fiction game using Top Secret and Villains and Vigilantes as the rules engines while mining Traveller for technology.

Later, there was the Great Clone game, which combined the rules from four different Dungeons and Dragons clone games into a single Bizarro-world mash-up where the players never really knew what things could do...

How about yourselves? If playing a game is good, has playing more than one at once ever been better?

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 Post subject: Re: Great RPG Mash-ups!
PostPosted: Sat Nov 13, 2010 11:48 pm 
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Toon Cthulhu. 'Nuff said. :mrgreen:


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 Post subject: Re: Great RPG Mash-ups!
PostPosted: Sun Nov 14, 2010 12:28 am 
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We would sometime import characters wholesale into different universes just to see how they'd interact differently. ie: Hilary played our StarGate:SG1 characters into Star Wars, going from being an Anthropologist and a psychologist to an Xenoanthropologist and a smuggler captain.

Starfleet crews would suddenly be on an 18th Century wooden pirate brig.

That sort of thing.

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 Post subject: Re: Great RPG Mash-ups!
PostPosted: Sun Nov 14, 2010 6:27 am 
Lich
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Lyger wrote:
Since BK and DM have played a number of games in their day, characters in YAFGC are drawn from different campaigns and different RPGs.

But have you ever run a game this way?

Yep. (modified) Diplomacy + BattleTech. Each game session starting with a 15-minute Diplomacy round, followed by 3+ hours of Mech battle(s) to determine the results of the orders.

Also did a "living" chess game once in AD&D...

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Bringing in bits and pieces from multiple systems at once, or even grafting whole systems onto each other?

One of my gaming groups had a tendency to add the (simple but effective) rules to "Full Thrust" to any game with powered flight, supplanting any provided rules...

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 Post subject: Re: Great RPG Mash-ups!
PostPosted: Sun Nov 14, 2010 8:31 am 
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Quote:
Hilary played our StarGate:SG1 characters into Star Wars, going from being an Anthropologist and a psychologist to an Xenoanthropologist and a smuggler captain.


Not quite - Sonya went from being an Anthropologist/Archaeologist for SG6 to being a tomb raider/art appraiser for the Hutts. But close enough. :)

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 Post subject: Re: Great RPG Mash-ups!
PostPosted: Fri Nov 19, 2010 7:56 am 
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Even though its not technically a mashup (given the setting) but I do remember playing Rifts my first year in college. Several of us brought in Robotech characters (myself: an REF VHT-1 Spartas Hovertank Veritech driver, a fraternity brother brought in an RDF VF-1S Super Valkyrie pilot, a friend brought in an REF MAC II Monster Driver with an REF Praxian Amazon Warrior as his gunner). No joke, the Super Valkyrie pilot took on a young Dragon and won (granted, he expended most of his medium range missiles doing so....).


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 Post subject: Re: Great RPG Mash-ups!
PostPosted: Fri Nov 19, 2010 1:54 pm 
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I am planning to mix the world of Arcanum (the game) with Mage the Awakening. I am psychologically prepared to not last more than three sessions.

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 Post subject: Re: Great RPG Mash-ups!
PostPosted: Sat Nov 20, 2010 12:34 am 
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We used to freely integrate our FASA Doctor Who RPG sourcebooks with our FASA Star Trek RPG sourcebooks to the point where we could forget that they weren't the same TV show.

My Time Lord "The Scout" used some extremely rare crystals he'd collected to purchase a deregistered Starfleet tug to use as a sort of roving HQ/safehouse for renegade Time Lords and thier companions. He called it the "Castellan". He fronted as an independant shipping/towing company.

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 Post subject: Re: Great RPG Mash-ups!
PostPosted: Sat Nov 20, 2010 7:31 pm 
Costello
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I dropped some first-edition Mekton players into the early BattleTech universe. Battlemechs were tougher machines with heavier weapons, but Mektons were faster and their weapons had longer ranges. The Mekton pilots were trying to find a way to get back to Algol, while trying to fight of the Successor militaries that were after their machines. Of course, they were also working with a fixed amount of replacement parts and ammunition...

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 Post subject: Re: Great RPG Mash-ups!
PostPosted: Wed Dec 08, 2010 7:03 pm 
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Back in the late 80's/early 90's, some friends came up with a game they called Pandemonium. Basically, it allowed you to bring in a character from any game system, so long as you could convert them to AD&D (we were playing 2nd edition). The game itself took place in the Waterdeep area of the Forgotten Realms but we had characters from Star Frontiers, Gangbusters, and Shadowrun, just to name a few. We messed around with it for a few months, doing a round-robin game but it just kind of faded away.

The Gangbusters gangster tried to rip off the rest of the party and we ended up killing him. The Star Frontiers character crashed his ship and the guy did a decent James Kirk/Shatner voice. The shadowrun ogre was loaded down with explosives, which helped too.

It was fun.

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 Post subject: Re: Great RPG Mash-ups!
PostPosted: Wed Dec 08, 2010 8:50 pm 
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We came up with a concept where the RPG "HOL: (Human Occupied Landfill)" was what was going on on the surface of Earth and "Paranoia" was what was going on underground. We all thought it was a great idea but nobody ever got around to running it.

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 Post subject: Re: Great RPG Mash-ups!
PostPosted: Wed Dec 08, 2010 10:23 pm 
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I've always wanted to run a Call of Cthulhu that segued into Tribe 8 - have the rise of the Z'bri played through Delta Green investigators' eyes, and then move into their descendants in Vimary.

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